Alien: Rogue incursion
Principal Level Designer
May 2022 - March 2023
Duties
Collaborated with Technical Designers, Environment/Technical/VFX/Lighting Artists, and Narrative Design/Writers to create two full levels for Alien: Rogue Incursion
Contributed to pacing initiatives in the form of ammo pickups for all levels, encouraging player resource management
Communicated issues outward to interdisciplinary teams depending on the issue with copious notes and screenshots/video captures
In addition, I participated in fixing bugs on all 6 levels for Alien: Rogue Incursion where needed
Encouraged design team to vet their own content and to solve issues related to mistakes in their content creation to lessen the load on QA