Alien: Rogue incursion

Principal Level Designer

May 2022 - March 2023 

Duties

  • Collaborated with Technical Designers, Environment/Technical/VFX/Lighting Artists, and Narrative Design/Writers to create two full levels for Alien: Rogue Incursion

  • Contributed to pacing initiatives in the form of ammo pickups for all levels, encouraging player resource management

  • Communicated issues outward to interdisciplinary teams depending on the issue with copious notes and screenshots/video captures

  • In addition, I participated in fixing bugs on all 6 levels for Alien: Rogue Incursion where needed

  • Encouraged design team to vet their own content and to solve issues related to mistakes in their content creation to lessen the load on QA

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Unannounced Tactical 1st Person Shooter