Portfolio Of Games
With nearly 27 years of experience and 18 shipped titles as a level and lead level designer, I have helped shape both the gameplay of the products I worked on as well as the advancement of the designers I had the privilege of mentoring. I worked in a wide range of game genres including AAA titles, 1st and 3rd person shooters, flight action games, MMORPGs, and children's titles. In the previous 9 years before my current role, I worked in the action mobile games market at Jam City, EA/Glu, Zynga, and NaturalMotion. Currently, I am the Lead Level Designer on a AAA initiative to create standardized tools at Lost Boys Interactive. Previously, I was the Lead Level Designer building a AAA console/PC tactical shooter as well as Pod Lead for a 3rd person adventure game.